Game-changing news for ALL gamers.

Discussion in 'Gamer's Heartbeat' started by Continuum, Feb 23, 2012.

  1. Double Fine video game Kickstarter invest: $2 million and counting - latimes.com

    Tim Schafer is the guy behind stuff like Monkey Island, Full Throttle and Brutal Legend. His company initially sought to raise $400,000 to make an adventure game that a big publishing company wasn't likely to back. They reached their initial goal in eight hours, one million in 24 hours, and two million now, with 22 days left of fundraising.

    I think this shows that publishing companies are definitely unnecessary, and may harken a new age for video games.

    What do you guys think?
     
  2. anything to get rid of activision and ea.
     
  3. Psychonauts 2, please and thanks
     
  4. 1 million for a point n click adventure?.................. It better be damn good.
     

  5. 2 million and if you ever played their games then you know it will.
     
  6. Point and click adventure game? Myst is the best to ever be created and they werent even that fun to play lol. I think this games idea is like 15 years too late.
     
  7. Fans of his know what kind of games he creates. They wouldn't donate if they didn't expect a point and click. Monkey Island still has a loyal following.
     


  8. Child porn has a loyal following too that doesn't mean its good :laughing:
     

  9. Personally, I don't think that video games age badly. In fact, i think they get better with age, like a fine wine or cheese!

    Maybe i'm weird, but, i get more enjoyment when i dust off my old NES than i do with my 360. I think there will always be a market for nostalgic gamers like myself, i mean, look at Megaman 9. If you're unfamiliar with it, they basically used sprites/graphics/sounds from the 8-bit era, made a brand new megaman game with it, and released it on the xbox arcade/wii market/psn.

    And, it did well enough to earn a sequel, so fan support is there.

    And i don't think that gameplay styles matter too much either... i mean, look how many variations of tetris there are nowadays. Even a simple point and click can have little tweaks and epic writing to make it great.
     
  10. I'm starting to really dislike you.
     
  11. Dude don't hate on point and click adventures.
     
  12. [quote name='"NowIsB"']

    Child porn has a loyal following too that doesn't mean its good :laughing:[/quote]

    yes it does, to those people anyway. if they didn't think it was good they wouldn't follow it. but that doesn't mean everyone else will love it too, obviously. just because you don't like point and click doesn't mean its inherently bad.
     

  13. I hope counter strike global offensive can get the kids off the call of duty crack.
     


  14. i know i realize that mayns. Its just this OP is trying to make it sound like going the route of not using a publisher is going to be what all developers are seeking out, when in reality, not gonna happen. This only works for a small section of gamings pie (pc) and then an even further smaller slice of that pie which is click based adventure games (lol). Its just clear this would only work under certain circumstances. Not to mention many game development studios adore having a professional publishing company.
     
  15. You have no idea what you're talking about. Do you work for a publishing company or something? What makes you think that this would only work for small point and click games? Why exactly wouldn't it work for any other genre, and why not for any other platform? You keep making this assertion, but you've offered nothing to back it up.
     
  16. LOL im sorry bro its not how the market is set up. Game companies are not going to ditch their highly profitable partnerships to cater to the consumer who is going to buy the product regardless of if they made it independently or in partnership with a publisher.
     
  17. How is it profitable for a developer to partner with a publishing company for financial backing that the could get on their own? Publishers are notorious for constricting game developers in ways that ultimately end in a worse game for the consumer. Why wouldn't a development company want more freedom?
     
  18. Tim Schafer's success for his documentary-and-then-potentially-a-video-game-idea-kickstarter is a great indicator of how much the market wants another adventure game from Doublefine, but not of shifting attitudes in the industry. Kickstarter has way more failures than success stories.

    Also, these contributions yield a copy of the game and/or documentary. If there are significant sales after it's released, that would be bigger news.
     
  19. point and click is still very successful (and probably easiest to make) in the flash game genre...

    but damn boring.. so hopefully a lot of dev. on a decent story :0
     

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