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Prototype a week

Discussion in 'Silicon (v)Alley' started by fatkat, Jan 27, 2011.

  1. #1 fatkat, Jan 27, 2011
    Last edited by a moderator: Jan 27, 2011
    Would like programmer feedback or feedback from people who have an interest in game design.

    To learn to make a great game, I'm creating lots of fuddily experiments. I'm open to any ideas. The first prototype is some kind of poking game. I need to come up with a set of spherical objects to do collision detection on. Maybe sheep in a pen? Dunno :D

    Inspired by
    [ame]http://www.youtube.com/watch?v=9DCNdCmZrwM[/ame]

    I'm writing a game prototype a week.

    Requirements? I'm doing everything in javascript - no Flash or Java.

    Watch the progress of the 1st here prototype ( to be succeeded after this Saturday ): http://cedarrapidscleaning.co.cc/tyler/messing/

    This one is about me learning basic collision detection and the physics of jumping and gravity.

    Play my first ever completed game (a tetris clone I did last summer) here: http://cedarrapidscleaning.co.cc/js/tetrominoes
     
  2. I don't know what we'll be poking with the lightning but I think it's going to be a school house a tree and a raccoon that pops out of a hole. When you score the screen should flash white and the sound of thunder should play.

    This isn't a game per se it's a prototype of a game so it's meant to be lo-fi.

    Any ideas, thoughts or suggestions are appreciated. Bugs are not high on my list of priorities - completing the concept is since this is week one of my one prototype a week effort. ;)
     

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