SimCity (2013) out March 5th 2013 for a total re map of the original Engine EA/Maxis is developing the game using a new simulation engine called GlassBox, which takes a different approach from previous simulation games. Those games first simulated high-level statistics and then created graphic animations to represent that data. The GlassBox Engine replaces those statistics with agents, simulation units that represent objects like water, power, and workers; each graphic animation is directly linked to an agent's activity.For example, rather than simply displaying a traffic jam animation to represent a simulated traffic flow problem, traffic jams are instead produced dynamically by masses of Sim agents that simulate travel to and from work. A four-part video has been released featuring Dan Moskowitz, the lead gameplay engineer, talking about the engine simulation behavior (wiki) [ame=http://www.youtube.com/watch?v=glee62dKv0c&feature=player_embedded]SimCity Game Intro Trailer (coming March 5, 2013) - YouTube[/ame] Game Info http://en.wikipedia.org/wiki/SimCity_(2013_video_game)
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