Grasscity.com - the best counter-culture community


Go Back   Grasscity.com Forums > CHILL OUT ZONE > Sports and Gaming Lounge > Gamer's Heartbeat
Message Boards and Forums Directory


Gamer's Heartbeat Discussion of console, computer and online video gaming.

Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 04-29-2009, 11:42 PM
Ieat zombies forbreakfast
wackdeafboy's Avatar
Join Date: Jun 2008
Location: In the Clouds
Posts: 7,112
MAG (play with 128 people!)



Quote:
here's mayhem on the battlefield. Zipper Interactive has just thrown another batch of green recruits into a 128-player session of their upcoming supersized first-person shooter, MAG, and all hell has broken loose. We pour in from the edge of a huge map, coming out of lightly forested hills into a dense military-industrial complex peppered with bunkers, antiaircraft guns, and 64 enemy combatants. Our goal is ostensibly to infiltrate the enemy base, steal a pair of heavy-duty vehicle prototypes, and get the hell out of Dodge. But most of us are too busy trying to get a sense of the sheer size of the environment we're fighting in to pay much attention to mission objectives right now.
Bigger: Always Better?
These levels are big. "But they're not obnoxiously big," lead designer Andy Beaudoin tells me. "It's an infantry game, so we don't want players wandering for a long time; we want you in the action quickly. That said, building enough space that 256 players isn't a meat grinder requires that we have things on the scale of kilometers rather than meters."

Click the image above to check out all MAG screens.

Scale isn't everything here, but it's certainly the most noticeable thing. Looking out across the battlefield, I can see smoke rising from the other side of a distant hill; I see flashes of heavy fire and hear gunshots in the far distance. A drop plane trundles across the horizon, spitting out tiny paratroopers. Each one is guided by a real person. In fact, all of these displays are the result of other human players making their marks on the world.
Shockingly -- almost suspiciously -- this vast scale doesn't appear to be hurting the game's performance. Sure, the engine may sacrifice some graphical detail to support all these players; but even so, it's astonishing how smoothly the game runs with 128 human-controlled players racing through these huge environments.
Especially since a good chunk of those players are behaving so erratically. Oh, we're all supposedly taking direction from our chain of command, delivered via icons displayed on our HUD. Trouble is, our chain of command is distracted by giving us the demo, so no one's updating our objectives. We've got the basic mission goal highlighted, but on-the-fly objectives -- "fragmentary orders," or FRAGOs -- aren't being updated. It's clear this system has the potential for breakdown if people in command positions aren't taking their duties seriously.
Leadership Material
So I ask Beaudoin how Zipper plans to combat this. He explains that they're not handing out serious leadership positions to just anyone. "There is a level requirement before you can lead a squad," he says, "but it takes a very short period of time: a few gameplay sessions of a couple of hours. And we have a number of different [criteria] we can use to determine who gets put into those leadership positions. When you start moving up to platoon leader and finally to the officer-in-command, those are players that have to have proven that they can win as a squad leader before we're going to let them take on those larger reins."

Click the image above to check out all MAG screens.

And leaders need to do more than bark orders. It's essential that each team's 16 squad leaders, four platoon leaders, and one OIC all get involved in the action. "Everybody's 'boots on the ground,'" says Beaudoin. "We made a shooter; we didn't make an RTS." To encourage this, each leadership level gets its own suite of leadership abilities, special bonuses that boost the skills of infantry within a set radius of their leader. Grunts in close proximity to squad leaders, for example, reload their weapons quicker; those near a platoon leader equip or disarm explosives more quickly; and those near an OIC have higher resistance to damage.
And actually following your leaders' orders is just as important. Players are certainly welcome to just jump in and run around trying to take out enemies; in fact, Zipper's happy to encourage this kind of free-form play. But each mission has a series of specific goals, like capturing and holding defensive bunkers or demolishing antiaircraft batteries. In addition to these, leaders can issue more basic commands, like flagging specific targets of attack, or directing squad movement. And those who participate in these objectives get a particular perk: a bonus to experience points earned while performing their duties.
Moving Up In The World
That's right, experience points. Like an RPG (or, more appropriately, like recent Call of Duty games), MAG allows players to level up, gaining access to new gear and new skills. "Every time I level up I get a point that I can use to add a new skill," says Beaudoin. "That can make me better at running, give me better fitness, maybe let me react better to grenades; or it could give me that new red-dot scope for the assault rifle." And like an RPG, you have to make some "meaningful choices" between buffing different skills. "You're not going to be able to unlock everything in the game as one character," Beaudoin says. "You can go all the way down, get to the end, and then try a different path...but you're not going to have access to everything at any one time."

Click the image above to check out all MAG screens.

Considering the scale of the game, though, you might be forgiven for being skeptical that leveling up will make much difference. After all, as one of 128 players, can you really have that much impact on the course of the battle? Absolutely, says Beaudoin. "I was playing the game the other day on defense," he says, "and we were just getting our tails handed to us. So I slapped a silencer on my weapon, made my way up the flank all the way to the front line, got my little repair torch out and fixed up a bunker. I got in that bunker and started to turn the turret on the [enemy's] helicopters. Suddenly I've got eight-man squads spawning in right next to me, supporting me. As one individual I was able to push that line. One individual is all it takes."
With the game planned for release late this year, it won't be long before we all get a chance to test that theory, beginning with beta tests (both invite-only and open-enrollment) expected to start rolling out this summer. But even an extensive beta program may not be enough to calm the fears of those of us who suffered through the launch of Sony's last online-only game, SOCOM: Confrontation. Luckily we're not the only ones aware of the dangers. "Anytime you go online, you have that fear of what happens when you go out there," says Beudoin. "We're doing everything we can to avoid [launch problems]. We're testing the hell out of the game; we've been playing 256-player matches since the end of last year. I think with that much testing that you're hedging your bets pretty well."
Let's hope so. MAG seems like a promising, bold new experiment in large-scale combat. If everything goes right, it could turn into one of the more compelling warfare experiences available on consoles. But with 256 players, if things go wrong...well, best not to think about it.
__________________
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Share on Facebook
Reply With Quote
  #2 (permalink)  
Old 04-30-2009, 02:59 AM
Registered User
Stoogemeister's Avatar
Join Date: Dec 2007
Posts: 1,655
Re: MAG (play with 128 people!)

holy shit
__________________
"Until we consider others well-being more important than our own, and until we can neglect our own personal interests instead of neglecting others, we will remain imprisoned in cyclic existence, deprived forever of peace and happiness."

-Geshe Sonam Rinchen
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Share on Facebook
Reply With Quote
  #3 (permalink)  
Old 04-30-2009, 03:14 AM
Banned
Alexyonfire!'s Avatar
Join Date: Sep 2008
Location: Off the grid.
Posts: 4,943
Re: MAG (play with 128 people!)

i dont own a computer.
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Share on Facebook
Reply With Quote
  #4 (permalink)  
Old 04-30-2009, 03:47 AM
Ieat zombies forbreakfast
wackdeafboy's Avatar
Join Date: Jun 2008
Location: In the Clouds
Posts: 7,112
Re: MAG (play with 128 people!)

Quote:
Originally Posted by Alexyonfire! View Post
i dont own a computer.

It's for ps3 only. Not PC.
__________________
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Share on Facebook
Reply With Quote
  #5 (permalink)  
Old 04-30-2009, 03:48 AM
Banned
Alexyonfire!'s Avatar
Join Date: Sep 2008
Location: Off the grid.
Posts: 4,943
Re: MAG (play with 128 people!)

Quote:
Originally Posted by wackdeafboy View Post
It's for ps3 only. Not PC.

i dont own a ps3.
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Share on Facebook
Reply With Quote
  #6 (permalink)  
Old 04-30-2009, 04:18 AM
You spilt my fucking pint
Jinkyjonk's Avatar
Join Date: Nov 2008
Location: Skinhead in the corner of the pub with the pitbull. Grrr.
Posts: 380
Re: MAG (play with 128 people!)

Quote:
Originally Posted by Alexyonfire! View Post
i dont own a ps3.

Haha.
__________________
Quote:
Originally Posted by THC101 View Post
so in short, youre right. im sorry for offending you a couple posts up
"WORKING MEN OF ALL COUNTRIES,
UNITE!"
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Share on Facebook
Reply With Quote
  #7 (permalink)  
Old 04-30-2009, 07:08 AM
Yippi Kai Ay Motherfucker
RiskyBusiness's Avatar
Join Date: Jul 2008
Posts: 1,030
Re: MAG (play with 128 people!)

128 people? That is just waaaaaaaaaaaaaay too many. The maps are going to be fucking huge.
__________________
Quote:
Originally Posted by Typewritermonky View Post
It's like ejaculating for 3 hours, and then feeling like your first love just dumped you.
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Share on Facebook
Reply With Quote
  #8 (permalink)  
Old 04-30-2009, 11:31 PM
Ieat zombies forbreakfast
wackdeafboy's Avatar
Join Date: Jun 2008
Location: In the Clouds
Posts: 7,112
Re: MAG (play with 128 people!)

Quote:
Originally Posted by RiskyBusiness View Post
128 people? That is just waaaaaaaaaaaaaay too many. The maps are going to be fucking huge.

Not really, if you read the article. It worth of read. I'm not explain everything what the article said. It will only take you 5-10 mins to read it.
__________________
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Share on Facebook
Reply With Quote
  #9 (permalink)  
Old 04-30-2009, 11:41 PM
Exogenous Anandamide
Vitamin 420's Avatar
Join Date: Dec 2008
Posts: 735
Re: MAG (play with 128 people!)

Quote:
Originally Posted by wackdeafboy View Post
Not really, if you read the article. It worth of read. I'm not explain everything what the article said. It will only take you 5-10 mins to read it.
Looks good dude - but why not split those kilometer-sized maps into separate, smaller maps, and have 32 players max? 16 vs 16 is already very fair. Not to mention, there's an issue of lag that comes up when you're talking about 128 people on ONE server.

Edit: Excuse me if I'm wrong, but did he say that they played 128 v 128 .... with 256 players total?
__________________


... Consider a donation as you smoking Grass City out.
Essential Nutrients - what plants love!

Last edited by Vitamin 420; 04-30-2009 at 11:45 PM.
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Share on Facebook
Reply With Quote
  #10 (permalink)  
Old 04-30-2009, 11:49 PM
nfs924 is offline  
nfs924 is an experienced Bladenfs924 is an experienced Bladenfs924 is an experienced Bladenfs924 is an experienced Bladenfs924 is an experienced Bladenfs924 is an experienced Bladenfs924 is an experienced Bladenfs924 is an experienced Blade
nfs924
Looking for the New World
nfs924's Avatar
Join Date: Jul 2008
Location: QB
Posts: 1,452
Blog Entries: 2
Re: MAG (play with 128 people!)

Really looking forward to this game, especially to see what zipper has been working on all these years.

When I heard they weren't making socom confrontation, I was a little disappointed. Even more so with the actual socom confrontation game.

Hopefully this game will be totally awesome.
__________________
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Share on Facebook
Reply With Quote
  #11 (permalink)  
Old 04-30-2009, 11:49 PM
What a country!
SovietRed's Avatar
Join Date: Dec 2008
Location: Saint Louis Missouri
Posts: 1,010
Blog Entries: 1
Re: MAG (play with 128 people!)

There might finally be a reason for me to buy a PS3.
__________________
In Soviet Russia, Weed smokes you.
MW2>CoD4>CoD2>CoD>CoD:WaW
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Share on Facebook
Reply With Quote
  #12 (permalink)  
Old 05-01-2009, 01:25 AM
Ieat zombies forbreakfast
wackdeafboy's Avatar
Join Date: Jun 2008
Location: In the Clouds
Posts: 7,112
Re: MAG (play with 128 people!)

Quote:
Originally Posted by Vitamin 420 View Post
Looks good dude - but why not split those kilometer-sized maps into separate, smaller maps, and have 32 players max? 16 vs 16 is already very fair. Not to mention, there's an issue of lag that comes up when you're talking about 128 people on ONE server.

Edit: Excuse me if I'm wrong, but did he say that they played 128 v 128 .... with 256 players total?

They wanted a FPS based RTS or something like that. They wanted mixed together and have squad doing something while other squad do other things. Over all, it is split into a smaller teams in big player maps. Trying make it more realistic, maybe.

They started 256 players then reduced down to 128 players due to coding, lag and graphics. They are going do beta to make sure everything runs smoothly and not lag all the time like TF2. 64 vs 64.
__________________
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Share on Facebook
Reply With Quote
  #13 (permalink)  
Old 05-01-2009, 02:54 AM
You spilt my fucking pint
Jinkyjonk's Avatar
Join Date: Nov 2008
Location: Skinhead in the corner of the pub with the pitbull. Grrr.
Posts: 380
Re: MAG (play with 128 people!)

Frankly put, this looks great. I will never, ever buy a ps3 but if this works (there is also a big possibility it falls flat on its arse) it will be fantastic.
__________________
Quote:
Originally Posted by THC101 View Post
so in short, youre right. im sorry for offending you a couple posts up
"WORKING MEN OF ALL COUNTRIES,
UNITE!"
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Share on Facebook
Reply With Quote
  #14 (permalink)  
Old 05-01-2009, 04:05 AM
Ieat zombies forbreakfast
wackdeafboy's Avatar
Join Date: Jun 2008
Location: In the Clouds
Posts: 7,112
Re: MAG (play with 128 people!)

Quote:
Originally Posted by SovietRed View Post
There might finally be a reason for me to buy a PS3.

Killzone 2!
That is the only game that I want on ps3.
__________________
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Share on Facebook
Reply With Quote
  #15 (permalink)  
Old 05-01-2009, 04:42 AM
What a country!
SovietRed's Avatar
Join Date: Dec 2008
Location: Saint Louis Missouri
Posts: 1,010
Blog Entries: 1
Re: MAG (play with 128 people!)

Quote:
Originally Posted by wackdeafboy View Post
They started 256 players then reduced down to 128 players due to coding, lag and graphics. They are going do beta to make sure everything runs smoothly and not lag all the time like TF2. 64 vs 64.
Imagine having 128 testers playing that at the same time. Amazing playing LAN matches I bet. TF2 is the shit.

Quote:
Originally Posted by wackdeafboy View Post
Killzone 2!
That is the only game that I want on ps3.
I played it on my cousin's PS3 and i was not impressed.
__________________
In Soviet Russia, Weed smokes you.
MW2>CoD4>CoD2>CoD>CoD:WaW
 
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Share on Facebook
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
God/Jesus/religion enough is enough Chirstiandude Spirituality And Philosophy 148 08-19-2009 06:58 PM
tomorrow is the big day Philosopher4420 Pandora's Box 7 06-20-2009 04:43 PM
Got any interesting facts? Come here! youenjoymys3lf General 67 05-12-2009 04:27 AM
Arguing with stupid anti-marijuana people... Sad Panda Pandora's Box 28 03-02-2009 03:02 AM
Manifesto by Theodore K. Mackkonen Spirituality And Philosophy 5 05-28-2008 03:05 AM


All times are GMT +1. The time now is 06:19 AM.

© Copyright 1999-2009
Grasscity.Com
All rights reserved.


SEO by vBSEO 3.3.2 ©2009, Crawlability, Inc.